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Martial options

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Disciplines

Maneuver disciplines are like traditional martial arts, in the sense that gaining access to maneuvers in them usually require training with a teacher or some other exraordinary reason. Look at the "Notes on required relation and theme" column to learn what avenues a character should pursue to qualify for it.

Likewise not all maneuver classes fit without some justification, so using a full-initiator class may also need some refluffing. I encourage going for an archetype for a more "normal" class, but it is no hard requirement.

Martial Disciplines
Discipline Notes on required relation and theme Availability
Black Seraph Supernatural reckless two-handed intimidator. Evil and possession themed. Cults are known to dabble in this practice. Yes
Broken Blade Nothing special, general pugilism Yes
Cursed Razor "Occultists" in Fellfen or Wahlminster. Tied to the Ashen Empire Yes
Elemental Flux Retul Totem the planesmith from Old Orn, or some Geniekin Possibly
Eternal Guardian It's cool, so hopefully it will fit somewhere Possibly
Golden Lion Generals from the K'Shaali Empire No
Iron Tortoise Regimented soldiers from the K'Shaali Empire No
Mithral Current Flowing Silver Yes
Piercing Thunder Brienyamar and Queen Brien Yes
Primal Fury Beastkin of Atun'Var in Fellfen Possibly
Radiant Dawn Essentia by another name. Maybe an alternate approach to that of the Machinesmith, or Xedor's Contraption N/A
Riven Hourglass Oykies Akironos the planesmith from Old Orn, and the The Akiromenopolis Possibly
Scarlet Throne Refined nobility Possibly
Shattered Mirror Gedrim Kurgremir the planesmith from Old Orn Possibly
Silver Crane Developed in the Mistwreath in an effort to combat the Ashen Empire Possibly
Sleeping Goddess Being an Elan Yes and no
Solar Wind Varies based on element Yes and no
Steel Serpent Sure. Body mastery, poison using, strangling grappler Yes
Tempest Gale Extraordinary connection to ranged weapons for some reason, or to some elven art of archery. Yes
Thrashing Dragon Nothing special. Two-weapon fighting. Yes
Unquiet Grave Ties to The Undying City of Zu'um on K'Shaal Possibly
Veiled Moon Ties to the sunwards regions of Mendaris, to The Ashen Empire of old Wahlminster. Yes

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