Antn Redplain
From Vanathul Wiki
Antn Redplain[T] | |
---|---|
Race | Human |
Born | 815 p.o. |
Age | 57 y.o.[A] |
Status | Alive |
Descritpion
Connections
Family
Friends and acquaintances
History
- Born and raised in Lemlamar in the Mistwreath.
- Joined the city guard at some time.
- Became wanted for murder in his home town due to allegedly being involved in an assassination of some clergyman.
- He was involved in a raid of a renegade alchemist that was accused of making outlawed concoctions.
- His alleged crime involves some mishap with an experimental alchemical explosive, a missing subject wanted for interrogation, as well as a disappeared priest. Circumstances surrounding the two disapperances point towards Antn being culpable, and it seems his guilt have already been descided.
After first having moved to Helmerheim to lay low, he later moved emigrated to Fellfen after the The Shadows of the Past inadvertently revealed his whereabouts.
Notable equipment
Character abilities
Ability Scores[T] | ||||||
---|---|---|---|---|---|---|
Str | Dex | Con | Int | Wis | Cha | |
Score | 13 | 11 | 11 | 15 | 13 | 18 |
Mod | 1 | 0 | 0 | 2 | 1 | 4 |
Includes modifiers: +2 cha racial, +1 dex (level 3), -3 str/dex/con, +2 int/wis/cha |
Traits: Alert, Inspiring Rush, Helpful
Drawback: Infamous
Alignment: LN
Class(es): Warlord
Feats: Improved Initative, Cleave, Combat Reflexes, Power Attack, Friendly Switch, Hindering Oppurtunist
Languages: Mistwreath, Low Briyenmar, Mendarian
Traits
- Alert
- Once per day as a free action, you can take 10 on your initiative check.
- Inspiring Rush
- Once per day when you make a charge attack, you gain a +1 trait bonus on both your attack and damage rolls, as do any allies who make a charge attack before the beginning of your next turn.
- Helpful
- You always know the best way to assist your companions, be it assisting them with a task, defending them in battle, or helping them place a well-aimed strike.
- Benefit(s): When using the aid another action, you grant your ally a +3 bonus instead of a +2 bonus.
- Infamous (drawback)
- You were publicly linked, truthfully or not, to a crime of significant infamy. You draw attention wherever you go and risk imprisonment or worse in the jurisdiction where the crime was committed.
- Effect(s): You and your apparent allies take a –4 penalty on Diplomacy checks to interact with law-abiding citizens (except enemies of the authority that accused you).