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Lemlamar

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Lemlamar [T]

Description

History

  • Settled 3rd century p.o.

Geography

Culture

  • "Melting pot" of divine and arcane magic, where they cooperate to create a variety of magical items.
    • Most items are reverse engineered from items from Old Orn that are have been discovered in the region, but some original creations do show up.
  • High degree of oversight from clergy of the Mistfaith to prevent creation of heretical or simply evil artifacts.

Points of interest

Notes

  • Recently established school of artisans.
  • Alchemists and some divine casters working to imbue various items with magical properties
  • Studies artifacts created by other classes, such as witches, and replicates their effects.
  • Origin of Antn Redplain
  • Trade routes: Ivonvar, Dunric, Cerelum and other nightwards settlements.

Statistics

Lemlamar [T]

LG small city[1]
Corruption -4; Crime +0; Economy +1; Law +1; Lore +3; Society -1 [2]
Qualities: 4 (Academic, Illuminated[3], Holy site, Magically Attuned)
Danger: 5

Demographics

Government: Magical (priests and mayor)
Population: 25,001–50,000 (includes outlying parts)

Marketplace

Base Value 4,800 gp (4,000+20%); Purchase Limit 30,000 gp (25,000+20%); Spellcasting 9th (4th+5)
Minor Items 3d4; Medium Items 2d4; Major Items 1d4

  1. Settlement size chart
  2. Settlement modifiers
  3. Equates to the Darkvision quality

References