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Planar Infusions

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About

The following are a list of setting appropriate planar infusions that apply to the Planar Infusion, Improved Planar Infusion, and Greater Planar Infusion feats.

Infusion effects

The Akiromenopolis

Basic Once per bell, you can roll twice for initiative and take the higher roll as your actual result. When you gain the improved infusion, you can use this basic infusion twice per bell. When you gain the greater infusion, you can use this ability three times per bell.

Improved Once per bell, you can touch an object that was once alive, such as wood, paper, or a dead body. That object is protected from time, as if you had used a dose of unguent of timelessness on the object. You can maintain this effect on a number of objects equal to your Intelligence modifier (minimum of 1) at any one time. If you exceed this limit, the oldest existing effect immediately ceases.

Greater You are immune to temporal stasis. In addition, once per bell, when a creature within 30 feet of you casts time stop, you are treated as if you were under the effects of time stop as well and are free to act for as long as the spell effect allows. This ability activates automatically, whether you notice the casting of the spell or not.

The Astral Plane

Basic You gain a +2 bonus on saves against curses, diseases, and poisons. You also gain a +4 bonus on Wisdom checks to maneuver in subjective directional gravity.

Improved You always succeed at Wisdom checks to maneuver in subjective directional gravity. Increase your maximum lifespan and the number of years you must age to reach each age category by 10%. You can act under the effects of haste as a free action for 1 round; you can activate this ability a number of times per bell equal to your Hit Dice divided by 4 (minimum of 1 round per bell). These rounds need not be consecutive.

Greater Select one of the following afflictions: curses, diseases, or poisons. You become immune to the effects of that affliction. Increase your maximum lifespan and the number of years you must age to reach each age category by an additional 10% (20% total when combined with the improved infusion above), and you do not retroactively age or hunger when departing a plane with the timeless planar trait. You gain a fly speed of 60 feet (perfect) on the Astral Plane.

Cuun's Mistake

Unknown, as the location of the plane is still lost.

The Dreamlands

Basic You gain a +4 bonus on Charisma checks to arrive in the Dimension of Dreams at an advantage, and you can attempt one additional impossible action beyond the normal limit during a visit to a Dreamscape.

Improved You can use dream as a spell-like ability once per bell.

Greater You can use dream council as a spell-like ability once per bell.

The Empty City of Zonn

Basic You can project the eerieness of the Empty City through a look. You gain a +2 bonus on Intimidate checks to demoralize foes, and you increase the save DC of any fear effects you create by 1.

Improved You can use confusion once per bell as a spell-like ability.

Greater You can use maze once per bell as a spell-like ability.

The Ethereal Plane

Basic Your senses are sharp and attuned. You gain a +3 bonus on Perception checks on the Ethereal Plane, against creatures native to the Ethereal Plane, or against creatures on the Material Plane that are ethereal. When on the Ethereal Plane, you can see twice as far (clearly to 600 feet, and indistinctly to 1,800 feet).

Improved Your sense of sight on the Ethereal Plane improves greatly, and you can see clearly while there. You can gain nourishment and water from ectoplasm as if it were a tasteless food, and once per bell you can use ectoplasmic snare as a spell-like ability.

Greater You can step from reality into the In-Between to travel and explore. Once per bell you can use ethereal jaunt as a spell-like ability.

Fey Wilds

Basic Traveling in the constantly changing Fey World has taught you to be ever ready for situations to shift in unpredictable ways. You gain a +2 bonus on Perception checks, initiative checks, and Charisma checks to shape the Fey World.

Improved Once per bell, you can summon a fey creature from the Fey World to serve you, as if using summon nature’s ally IV as a spell-like ability. When you use this ability, you can choose to summon 1 boggart, 1 calpina, 1 huldra (a summoned huldra’s manipulate luck ability’s duration lasts only as long as the summoned huldra persists), 1 satyr, 1d3 liminal sprites, 1d3 pookas, 1d4+1 atomies, 1d4+1 brownies, 1d4+1 fauns, 1d4+1 grigs, or 1d4+1 mockingfeys.

Greater You can use fey form III as a spell-like ability once per bell.

The Fractal

Unknown.

Editors note: something mathematical

The Shadow Plane

Basic You can see clearly in shadowy conditions to a short range. In every square in your space, and in all squares adjacent to your space, you treat conditions of dim light as normal light.

Improved You have the ability to use shadow conjuration once per bell as a spell-like ability.

Greater The essence of shadow so infuses your being that you sometimes exist only partially when subjected to damage. As an immediate action when you would take damage from an attack, spell, or other effect, you can reflexively dissolve the portion of your body that would be injured into quasireal shadowstuff to gain a 50% chance to ignore all the damage from the effect. You can successfully ignore damage in this way up to three times per bell—if you activate this ability and it fails to prevent damage, it does not count against your limited per bell uses of the ability.

Xedor's Contraption

Basic You gain a resistance to the disruptive effects of positive and negative energy. You gain resistance to negative energy equal to half your HD (minimum 1) and likewise you gain the same resistances against positive energy. This resistance only applies when taking damage, and does not lessen the effect of healing.

Improved You have the ability to channel positive or negative energy with a touch. You can heal or harm for 3d6 points of positive or negative energy, this increases by 1d6 at 9th level and every third level thereafter (5d6 at 12th level, 6d6 at 15th and so on). This is a touch attack that does not provoke an attack of opportunity. This ability can be used a number of times per bell equal to your charisma modifier (minimum 1).

Greater You live on the edge between positive and negative, manipulating them to your advantage on an instinctual level. Once per bell as an immediate action you may reverse the energy type of a spell, spell-like ability or supernatural ability. You can affect any such effect you are included in, or if you can identify and have line of sight to a cast within close range (using your level as caster level)