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Ytrasi Totem, Progeny of the Living Flame

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How to read this stat block

Summoning Rules[T]

The following describes the requirements and rituals for binding Ytrasi.

Spirit Level: 9th
Constellation: Dragon
Alignment: LG
Binding DC: 37
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions. (+2 insight bonus for at least one, +4 for all)

  • You place a torch or brazier lit using a flame that has been continually burning for at least a year and one bell in the center of Ytrasi's seal.
  • attended by a dragon
  • value of a slain ox

Ceremony: You rub flammable oils across your face, arms, and chest. When you are covered, you light yourself on fire in the center of Ytrasi's seal.

Manifestation: The fire that would normally burn your skin and hair leave you largely unharmed. From the flames you hear the voice of Ytrasi, and you start the binding process.

Granted Abilities

Ytrasi grants the following abilities.

Major Granted Abilities

Beating the DC by 10 or more grants access to the Capstone Empowerment

Breath of the First Flame: You unleash the First Flame in the form of a fiery breath attack as a standard action, dealing 1d6 points of fire damage per binder level you possess to all targets in a 30-foot cone. A successful Reflex save reduces the damage done by half. After using this ability, it becomes expended for 5 rounds.

Capstone Empowerment: Half of the damage dealt by breath of the first flame is untyped.

Minor Granted Abilities

Child of the Flame: You transform into a fire elemental, functioning as elemental form III. You can use this ability for a number of minutes per day equal to your binder level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.

Cloak of the First Flame: You wrap yourself in the divine light of the First Flame as a standard action, functioning as both fire shield (warm shield only) and overwhelming presence for 1 round per binder level you possess. Your overwhelming presence can only affect elementals, humanoids, and monstrous humanoids. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Retul's Reservoir: While you are bound to Ytrasi, you gain a constant draconic reservoir effect. You can only absorb fire damage with this ability, but you can absorb up to 60 points and unlike the spell, unleashing absorbed energy frees up space to absorb more energy.

Totem’s Ember: While you are bound to Ytrasi, you can cast produce flame as a spell-like ability a number of times per day equal to your binder level. In addition, you can expend one use of this spell-like ability as a standard action in order to heal a living creature for 1d6 points of hit point damage + your binder level with a touch.

Signs and Influence

The spirit affects you in the following ways:

Physical Sign: Your body is constantly illuminated by fire, as if a great inferno stood at your back at all times. When you activate one of Ytrasi’s granted abilities, harmless flames lick your body.

Personality: You fix problems with trickery rather than strength. You must attempt to reverse or repair any acts of cruelty that you learn about

Favored Ally: Elemental (any), Humanoid (any)

Favored Enemy: Animals

Vestigial Bond (Companion)

You gain a fire elemental as a familiar, functioning as an Improved Familiar. This elemental possesses a 60-foot fly speed (perfect). You possess a wizard level equal to your binder level when determining your fire elemental’s abilities. This granted ability replaces child of the flame.