Actions

Oswyn, the Blind Hospitaler

From Vanathul Wiki

Oswyn the Blind bore a demon’s curse as he crossed the lands offering healing. To those whom he deems worthy, Oswyn bestows the very boons his demon gifted upon him.

How to read this stat block

Summoning Rules[T]

The following describes the requirements and rituals for binding Oswyn.

Spirit Level: 2nd
Constellation: Angel
Binding DC: 17
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions. (+2 insight bonus for at least one, +4 for all)

  • You are of good alignment or possess some medical knowledge, which requires 4 ranks in Heal.
  • You are the eldest of your siblings, which also requires you to have, or have had, at least one younger sibling.
  • You recite the healer’s oath as part of Oswyn’s ceremony, which requires 2 ranks in Profession (healer) or 1 level of cleric.

Ceremony: You tie a blindfold over your eyes and light incense as part of drawing the seal.

Manifestation: After several moments the seal weeps blood and you can hear Oswyn’s voice wafting on the smoky clouds of incense.

Granted Abilities

Oswyn grants the following abilities.

Major Granted Abilities

Beating the DC by 10 or more grants access to the Capstone Empowerment

Healing Surge: As a standard action, you unleash a burst of healing energy that functions as a cleric’s channel energy. Healing surge allows you to channel positive energy and it can only be used to heal. Treat your binder level as your cleric level for this ability. A creature can only benefit from this healing a number of times each day equal to 3 + your Charisma modifier (minimum 1). After using this ability, it is expended for 5 rounds.

Capstone Empowerment: You can use your healing surge as a move action instead of a standard action by reducing the damage healed by half.

Minor Granted Abilities

Heal Aches: As a move action, you can remove the blinded or deafened condition from a creature. This granted ability can only be used on a given creature once every 24 hours.

Healer’s Hands: You gain a bonus on Heal checks equal to 1/2 your binder level. In addition, the time it takes you to treat disease, poison, and all types of wounds with the Heal skill is reduced by half.

Sand Skin: You gain damage reduction 2/piercing. At 6th level and every 3 binder levels thereafter, this DR increases by 1. At 10th level this protection improves to DR/magic and piercing. At 15th level this protection improves to DR/evil and piercing. You must show Oswyn’s sign in order to gain this benefit.

Status: As a full-round action, you can attempt a Heal check on a creature. The DC equals 10 + 1/2 its Hit Dice + its Con modifier. If you succeed, you know the creature’s exact condition as if you had cast status on it. Unlike the spell, this effect is instantaneous and if you fail your Heal check you are unable to determine the creature’s status for 24 hours.

Signs and Influence

The spirit affects you in the following ways:

Physical Sign: Your eyes turn opaque, as if you were blind. Whenever you activate one of Oswyn’s granted abilities, a mark of healing appears across your chest.

Personality: You become overly doting and empathic, attending to other’s feelings and needs before your own.

Favored Ally: Animal (any) and Any (any Lawful Good)

Favored Enemy: Any (any Evil)

Vestigial Bond (Companion)

You gain the ability to bond with a number of allies equal to your Charisma bonus (minimum 1). When you use healing surge, you can forgo any number of d6s in order to heal 1d6 points of ability damage for each d6 that you forfeit. Each d6 of healing of ability damage can be applied to different ability scores. A creature can have ability points healed each day equal to your binder level. Additional healing is wasted. This granted ability replaces sand skin.

See also