The Reborn
From Vanathul Wiki
About
Found mainly on the islands of Tumanako, where they comprise a small portion of the population.
Reborn appear as humans by most superficial criterias. They do however age at a slower rate than a normal human, and without serious disease or injury, may live for close to double the human lifespan.
What makes the Reborn different from other humans is their connection to the past. They are all born with some memories of their past lives that become apparent as they mature, becoming fully revealed upon adulthood. These memories are usually unorganized at first, but after a longer period with meditation, consulting other elders and reflection, they become are organized.
Adulthood | Intuitive[1] | Self-Taught[2] | Trained[3] | Maximum Age[4] |
---|---|---|---|---|
20 years | +1d6 (21-26 years) |
+2d6 (22-32 years) |
+3d6 (23-38 years) |
125 + 3d20 (128-185 years) |
- ↑ This category includes barbarians, oracles, rogues, and sorcerers.
- ↑ This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
- ↑ This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.
- ↑ GM secretly determines Maximum
Sex | Base Height | Base Weight | Modifier | Weight Modifier |
---|---|---|---|---|
Male | 5 ft. 6 in. (5 ft. 6 in. – 6 ft. 8 in.) |
110 lbs. (120 lbs. – 190 lbs.) |
+2d8 | ×5 lbs. |
Female | 5 ft. 4 in. (5 ft. 8 in. – 6 ft. 10 in.) |
110 lbs. (118 lbs. – 174 lbs.) |
+2d8 | ×4 lbs. |
Standard Racial Traits
- Ability Score Modifiers: Reborn are insightful and wise, but their bodies tend to be relatively frail. They gain +2 Intelligence, +2 Wisdom, and –2 Constitution.
- Size: Reborn are Medium creatures and thus have no bonuses or penalties due to their size.
- Type: Reborn are humanoids with the Reborn subtype.
- Base Speed: Reborn have a base speed of 30 feet.
- Languages: Reborn begin play speaking the local common variant. Reborn with high Intelligence scores can choose from the following: any non-secret human language, and most of the planar or elemental tongues. See the Linguistics skill page for more information about these languages.
- Lifebound (Ex): Reborn gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
- Glimpses of the Past (Ex): A Reborn's past lives grant her bonuses on two particular skills. A reborn chooses two skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes.
- Low-Light Vision: Reborn can see twice as far as normal humans in conditions of dim light.
- Reborn Magic (Sp): Reborn with a Charisma score of 11 or higher gain the following spell-like abilities: 1/bell—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the Reborn's level.
Alternate Racial Traits
The following alternate racial traits may be selected in place of one or more of the standard racial traits above. Consult your GM before selecting any of these new options.
Mystic Past Life (Su)
You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class’s key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you’re adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces Glimpses of the past.