Rosebrook
From Vanathul Wiki
Rosebrook[T] | |
---|---|
Nationality | Mendarian |
Region | Hartminster - Redford |
Description
Rosebrook is named after the rust red water that pools in some of the rivers of the region, the sure sign that there is iron in the mountains.
The town itself is relatively small. The houses are located along the river, and several bridges connect the two sides.
The houses are made primarily of stone - the smelting industry having caused its share of fires in the early years of the town.
Farming in and around Rosebrook is in large part in the form of animal husbandry.
History
Founded to supply the many iron mines of the neighboring mountains. Rich ores made it a lucrative industry, and to this bell there are several mines that still yield good ore, making the town of Rosebrook an important point for import and export.
Town Districts
- City center, with a generic market.
- "The Company Store" - Takes gp as well as company scrip
- Longhouses for workers
- The old smeltery and the slag fields - A smeltery or two still operate, but the distance from the train tracks make it less convenient.
- New smeltery - Close to the tracks.
- Freebank
- Less restricted by the city council, which has given rise to artist studios and other businesses.
- The train tracks
- Where most of the towns fuel comes in, and where most of the processed iron goes out.
Geography
- Located in a wetland that is bordering on becoming a swamp. Towards the mountains the wetlands give way to sparse forests, the shadow of the Onyx Ridge make these few trees slow growing as their few leaves never see direct sunlight.
- These same mountains shade the city for some period of time each year.
Culture
Notable figures
- Morgan Potter was found here, wandering in an amnesiac daze near the local quartz mine.
Points of interest
Outskirts
- Several iron mines
- Most still operational, but some closed for lack of yield, danger, or other reasons.
Notes
Despite being on the outskirts of society, there is less fey activity than expected for such a location. This is presumed to be due to the trace iron in the ground and water of the district.
Statistics
City [T]
LN Small Town[1]
Corruption 1;
Crime 2;
Economy 3;
Law 1;
Lore 0;
Society -1 [2]
Qualities: Restrictive, Artist’s Colony,
Danger: 0
Demographics
Government: Plutocracy
Population: 1 001 - 5 000
Marketplace
Base Value 1200; Purchase Limit 5000; Spellcasting 3rd
Minor Items 3d4; Medium Items 1d6; Major Items -
Qualities
Restrictive
Foreigners who settle in this settlement are prohibited from owning property in certain districts and sometimes pay a higher price for goods. This disdain rarely involves violence towards foreigners, though the city guard monitors strangers to ensure they don’t cross the boundaries of the city without appropriate paperwork.
Modifier(s): Corruption: -1; Lore: -1;
Artist’s Colony
The settlement is renowned for the excellence of its local artists, performers and craftsfolk. Add the settlement’s Economy modifier on all Craft checks, not just those made to earn a living.
Modifier(s): Economy: +1; Society: +1;
Government
Plutocracy
The wealthiest and most influential merchants rule this settlement. Wealth is seen as a sign of good character, ethics and even divine favor. The poor have few, if any rights that the wealthy are bound to respect.
Modifier(s): Corruption: +2; Crime: +2; Economy: +2; Society: -2; Base value: increase by 20%;