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Oakton

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Oakton.png
Oakton[T]
Nationality Mendarian
Region Camor - Oaksher

Description

History

Districts

  • Dock
  • Warehouses
  • Artisans
  • Commercial
  • Residential
  • Park
    • Trees from when the city was founded. Idyllic paths, and a pavilion
  • Woodworkers

Geography

Culture

Notable figures

Points of interest

  • A hotel
  • Docks
  • City hall
    • Mayor office
    • City Guard
  • Guild hall (close ties to city hall)

Notes

Any notable troubles?

Statistics

Oakton [T]

NG Small City[1]
Corruption 3; Crime 0; Economy 5; Law 3; Lore 0; Society 2 [2]
Qualities: Timid Citizens, Strategic Location, Superstitious, Well Illuminated,
Danger: 5

Demographics

Government: Plutocracy
Population: 25 001 - 50 000

Marketplace

Base Value 5200; Purchase Limit 25000; Spellcasting 3rd
Minor Items 4d4; Medium Items 3d4; Major Items 1d6

Qualities

Timid Citizens

Citizens are quiet and keep to themselves. Crimes often go unreported.

Modifier(s): Crime: +2; Lore: -2;

Strategic Location

The settlement sits at an important crossroads or alongside a deepwater port, or it serves as a barrier to a pass or bridge.

Modifier(s): Economy: +1; Base value: increase by 10%;

Superstitious

The community has a deep and abiding fear of magic and the unexplained, but this fear has caused its citizens to become more supportive and loyal to each other and their settlement.

Modifier(s): Crime: -4; Law: +2; Society: +2; Spellcasting: decrease spellcasting by -2 level(s);

Well Illuminated

The citizens have the benefit of well illuminated streets and city squares, and thus fewer shadows that provide cover for thieves and other criminals. Merchants lose little inventory to dishonesty.

Modifier(s): Crime: -1; Economy: +1;

Government

Plutocracy

The wealthiest and most influential merchants rule this settlement. Wealth is seen as a sign of good character, ethics and even divine favor.

Modifier(s): Corruption: +2; Crime: +2; Economy: +2; Society: -2; Base value: increase by 20%;

References