Actions

Moy, The Uncaring Queen

From Vanathul Wiki

A peasant girl born with a hidden talent, Moy usurped an entire kingdom and enslaved all who inhabited it with her powers. She was only stopped when her control faulted in a moment of greed-driven rage

How to read this stat block

Summoning Rules[T]

The following describes the requirements and rituals for binding Moy.

Spirit Level: 2nd
Constellation: Noble
Alignment: Neutral Evil (NE)
Binding DC: 24
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions. (+2 insight bonus for at least one, +4 for all)

  • Moy is the highest-level Noble spirit that you are bound to.
  • You possess a Charisma of 22 or higher.
  • You wear a neck-tight slave collar especially fitted for you that is worth 2,000 gp when performing Moy’s ceremony.

Ceremony: You kneel down in the center of Moy’s seal and hold a lit candle in your bare hands while praising Moy

Manifestation: You are lulled into a deep sleep by your candle’s flickering flame. In your dreams, you hear the most beautiful voice whispering you, caressing you with dreams of carnal experiences as she tries to wrestle you into thralldom

Granted Abilities

Moy grants the following abilities.

Major Granted Abilities

Beating the DC by 10 or more grants access to the Capstone Empowerment

Crushing Presence: You attempt to crush the ego of a creature within 30 feet as a standard action. The creature suffers 1d4 points of Charisma damage, plus an additional 1d4 damage at 9th level and at 15th level. A successful Will save negates this effect. This ability is a mind-affecting enchantment effect. After using this ability, it becomes expended for 5 rounds.

Capstone Empowerment: A creature that succeeds on its save against crushing presence suffers minimum damage (1 point per d4 rolled) instead of no damage

Minor Granted Abilities

Commanding Doctrine: You issue a command to a target that functions as suggestion. You may treat this ability as lesser geas at 10th level or geas at 15th level. All effects of this granted ability are dismissed when your pact with Moy ends and your target receives a Will save to negate the effect, even if the spell does not usually allow a saving throw. Whether or not the save is successful, a creature cannot be the target of this granted ability again for 1 day.

Enthralling Gaze: You captivate the weak-willed with your gaze, functioning as enthrall. You do not need to speak or perform in order to fascinate others with this ability; your gaze alone is enough. In addition, you can issue a command to an enthralled creature (as the spell) with a +4 bonus to the command’s save DC. You cannot command creatures that have not been enthralled first. A creature that succeeds on its save against either of these effects ends both effects and cannot be the target of this ability for 1 day.

Ritualistic Knowledge: You gain an insight bonus on Knowledge (history), Spellcraft, and Use Magic Device checks equal to half your binder level.

Stunning Perfection: While you are bound to Moy and unarmored, you gain a deflection bonus to your AC equal to your Charisma bonus (if any).

Signs and Influence

The spirit affects you in the following ways:

Physical Sign: A thin, black collar appears on your neck that cannot be disguised, removed, or damaged. When you activate one of Moy’s granted abilities, your pupils become hypnotic spirals.

Personality: You revel in luxury and expect only the most expensive of things. You must use Moy’s powers at every opportunity to avoid doing manual labor.

Favored Ally: Any (commoners and peasants)

Favored Enemy: Any (royalty)

Vestigial Bond (Companion)

You gain a simulacrum that appears as a generic, dull-witted human with Hit Dice equal to your binder level –2. This meat puppet possesses all of its class levels in commoner, expert, or warrior and selects its feats from those allowed to an animal companion with an Intelligence of 1 or 2. At 13th level, you may scry upon your meat puppet (as if using the scrying spell) a number of times per day equal to 3 + your Charisma modifier. This granted ability replaces commanding doctrine.