Lord Foxglove IV, Exchequer of the Stolen Purse
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Lord Foxglove IV was a notorious head of the treasury who lusted for coin.
Summoning Rules[T]
The following describes the requirements and rituals for binding Lord Foxglove IV.
Spirit Level: 2nd
Constellation: Dragon
Alignment: Neutral Evil (NE)
Binding DC: 17
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions. (+2 insight bonus for at least one, +4 for all)
- You draw Lord Foxglove IV’s seal within a mansion, castle, or a similarly expensive dwelling.
- You bring a +1 rapier or better into Lord Foxglove’s seal and brandish it during his manifestation.
- You bring an article of clothing pilfered from a person that you romanced into Lord Foxglove IV’s seal
Ceremony: You prepare a plate of fresh food and place it within Lord Foxglove IV’s seal while wearing a pocketed coat or vest. You then challenge Lord Foxglove IV to a battle of wits with the meal as the prize.
Manifestation: An apparition of a silver half-dragon appears and accepts your challenge, with the fate of the pact resting on the outcome of your challenge.
Granted Abilities
Lord Foxglove IV grants the following abilities.
Major Granted Abilities
Beating the DC by 10 or more grants access to the Capstone Empowerment
Curse Rivals: You bestow a debilitating curse onto an opponent as a standard action, causing one target within 30 feet to gain a random minor spellblight unless it succeeds on a successful Will save. This spellblight lasts 1 minute per binder level you possess. At 10th level, you may inflict your target with a random major spellblight instead. This ability is a curse effect. After using this ability, it becomes expended for 5 rounds.
Capstone Empowerment: Spellblights caused by Curse Rivals are permanent until cured.
Minor Granted Abilities
Foxglove’s Finesse: While you are bound to Lord Foxglove IV, you gain the benefits of Weapon Finesse. In addition, you may double the critical threat range of any weapon that you wield for 1 round as a swift action as long as the weapon can be used with Weapon Finesse. You can use this second effect a number of times per day equal to 3 + your Charisma modifier.
Paralyze: You paralyze one humanoid target within 30 feet, functioning as hold person. At 15th level, you can paralyze any target with this ability, functioning as hold monster. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Mark of Seduction: You place an invisible mark upon one target as a standard action with a touch. If you hit the target with a melee touch attack, it suffers a –1 penalty on saving throws against your charm and compulsion effects and to the Diplomacy DC to adjust its attitude towards you. This penalty improves by –1 for every 5 binder levels you possess. A mark of seduction lasts for the duration of your pact with Lord Foxglove IV or until it is exposed to the marked target by his own realizations or by a trusted ally using see invisibility or after a successful Sense Motive check (DC 10 + half your binder level + your Charisma modifier). A creature that realizes that it has become marked is immune to this ability for 1 day. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Pockets of Holding: While you are bound to Lord Foxglove IV, the jacket or vest you wore during Lord Foxglove IV’s ceremony can access an extradimensional storage space through its pockets, functioning as a bag of holding (type I). Increase the bag of holding’s type to type II at 8th level, type III at 13th level, and type IV at 18th level. Items stored within this garment are ejected at the end of your pact with Lord Foxglove IV or if you remove the garment before your pact ends.
Signs and Influence
The spirit affects you in the following ways:
Physical Sign: A fox-shaped birthmark appears on your neck. When you activate one of Lord Foxglove IV’s granted abilities, the birthmark scampers about on your face
Personality: You indulge in all carnal pleasures. You must challenge anyone who would interfere in this pursuit.
Favored Ally: Humanoid (any female)
Favored Enemy: Humanoid (any male)
Vestigial Bond (Companion)
You gain a fox as a familiar. You possess a wizard level equal to your binder level when determining your familiar’s abilities. This granted ability replaces paralyze.