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Jörmungandr

From Vanathul Wiki

A legendary leviathan said to be roaming the seas around Orn

How to read this stat block

Summoning Rules[T]

The following describes the requirements and rituals for binding Jörmungandr.

Spirit Level: 7th
Constellation: Tree
Alignment: Neutral Evil
Binding DC: 29
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions. (+2 insight bonus for at least one, +4 for all)

  • You destroy a holy symbol belonging to a deity with the Air Domain within Jörmungandr’s seal during his ceremony.
  • You mix the scales of a reptile or scaled sea creature whose CR is equal to or greater than your binder level into the mixture that you prepare during Jörmungandr’s ceremony.
  • You draw Jörmungandr’s seal around a tree.

Ceremony: You chain yourself to the far boundaries of Jörmungandr’s seal and pour a mixture of poison and acid above your head and into your eyes.

Manifestation: You scream in pain and instinctively try to claw your eyes out as the bubbling poison dances on your retinas, forming into the image of a serpent devouring its own tail. The image spins across your field of vision impatiently.

Granted Abilities

Jörmungandr grants the following abilities.

Major Granted Abilities

Beating the DC by 10 or more grants access to the Capstone Empowerment

Equalize: You balance your life energy against that of one target within 30 feet as a standard action. You and your target’s hit points become equal to the average of both of your current hit point totals. A successful Fortitude save negates this ability. This ability cannot bring a target’s total number of hit points above a creature’s maximum hit point total. Hit points in excess of a creature’s maximum total are lost. After using this ability, it becomes expended for 5 rounds.

Capstone Empowerment: If equalize would make your hit point total equal or exceed your hit point maximum, excess hit points are transferred into temporary hit points. These temporary hit points do not stack and last for 1 hour.

Minor Granted Abilities

Eternal Cycle: While you are bound to Jörmungandr, you return to life one day after you die, functioning as reincarnate. You reincarnate in a safe location within 1 mile of the place you died, bound in a poor pact to Jörmungandr for 1 week. During this week, Jörmungandr cannot be exorcised or expelled and if you die again, you stay dead.

Resistances of the Great Serpent: While you are bound to Jörmungandr, you gain a +4 bonus on saving throws against death effects, diseases, and poison. In addition, you gain electricity resistance equal to your binder level. At 20th level, you become immune to death effects, diseases, electricity damage, and poison instead.

Poison the Sky: You belch a cloud of disgusting poison as a standard action, functioning as cloudkill. Unlike the spell, this cloud gains 10 feet of height each minute that it persists as it climbs higher and higher into the sky. You may only have one cloudkill effect active at a time; creating a new cloudkill effect dismisses the previous one. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Stir the Ocean: You command the water to your whim as a standard action, functioning as either hydraulic torrent, control water, or vortex (whirlpool only). You can use this ability a number of times per day equal to 3 + your Charisma modifier. If you choose vortex, you may only create a single whirlpool at a time; creating a new whirlpool dismisses the previous one.

Signs and Influence

The spirit affects you in the following ways:

Physical Sign: An ouroboros appears on your forehead. When you activate one of Jörmungandr’s granted abilities, the ouroboros spins as the great serpent tries to swallow itself.

Personality: Your body shakes each time you see or hear lightning or thunder.

Favored Ally: Magical Beast (any)

Favored Enemy: Outsider (any)

Vestigial Bond (Companion)

You gain a constrictor snake as an animal companion. You possess a druid level equal to your binder level when determining your constrictor snake’s abilities. This granted ability replaces resistances of the great serpent.