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Imitreyes, the Dreamkeeper

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A mysterious keeper of the Dreamlands, Imitreyes reaps and sows the dreams of mortals in order to force his influence upon weak-minded mortals as they slumber.

How to read this stat block

Summoning Rules[T]

The following describes the requirements and rituals for binding Imitreyes.

Spirit Level: 2nd
Constellation: Mage
Alignment: Lawful Evil (LE)
Binding DC: 20
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions. (+2 insight bonus for at least one, +4 for all)

  • You draw Imitreyes’s seal with powdered rubies worth 2,000 gp.
  • You sully the likeness of Vodavox’s seal during Imitreyes’s ceremony. If you accept this totem, you cannot seal a pact with Vodavox for 1 day or until Imitreyes leaves your soul.
  • You destroy a leng spider’s mandibles during Imitreyes’s ceremony

Ceremony: You blindfold yourself after drawing Imitreyes’s seal and sit patiently until Imitreyes takes notice of you.

Manifestation: Your blindfold is ripped from your eyes by a terrible creature wearing long, tattered robes that obscure his body. It paces around you, sneering during the pact.

Granted Abilities

Imitreyes grants the following abilities.

Major Granted Abilities

Beating the DC by 10 or more grants access to the Capstone Empowerment

Dream Fog: You unleash a disorienting 20-foot by 20-foot cloud of fog as a standard action, functioning as fog cloud except creatures that end their turn within the cloud fall asleep for as long as they remain within it. A successful Will save negates this effect. You and your vestigial companion are immune to this effect. A sleeping creature can attempt a new save at the start of its turn as a standard action to awaken. After using this ability, it becomes expended for 5 rounds.

Capstone Empowerment: Your dream fog does not impair your vision or your vestigial companion’s vision.

Minor Granted Abilities

Aberrant Lash: While you are bound to Imitreyes, your tongue functions as a prehensile limb and can hold light objects (no more than 5 lbs) with ease. Your tongue cannot wield weapons, but you can make a melee touch attack with your tongue that deals 1d4 points of Dexterity damage as a standard action. You must show Imitreyes’s sign in order to gain this benefit.

Aberrant Physiology: While you are bound to Imitreyes, you have a 5% chance per binder level to negate any extra damage dealt to you by a critical hit or sneak attack, functioning as fortification, to a maximum chance of 75%. You must show Imitreyes’s sign in order to gain this benefit.

Compelling Voice: You sow ideas and desires directly into a target’s psyche, functioning as suggestion. Whether or not the save is successful, a creature cannot be the target of this granted ability again for 1 day.

Mind Scan: You read a target’s surface thoughts, functioning as detect thoughts except it targets a single creature within 60 feet rather than all creatures within a 60-foot cone.

Signs and Influence

The spirit affects you in the following ways:

Physical Sign: Your legs twist and become hoofed and your tongue becomes long, thin, and barbed. When you activate one of Imitreyes’s granted abilities, worthless, flawed rubies burst across your skin like scabs.

Personality: Your temperament becomes mercurial. When you meet a new person, you must do everything in your means to learn as much personal, invasive information about the person as possible.

Favored Ally: Outsider (denizens of leng and illithrix, which is Imitreyes’s lost race of bipedal aberrations)

Favored Enemy: Magical Beast (leng spiders)

Vestigial Bond (Companion)

You grow a ruby-coated tumor that serves you as a familiar, functioning as the tumor familiar alchemist discoveryum. The tumor can take the form of any Tiny or Diminutive familiar available to a wizard (except Improved Familiars). While sharing your space, the tumor can climb into your head and clear your thoughts as a standard action, granting you a +2 bonus to the save DCs of Imitreyes’s granted abilities until the end of the turn. After using this ability, it becomes expended for 5 rounds. You possess a wizard level equal to your binder level when determining your familiar’s abilities. This granted ability replaces dream fog.