Hollow Eyes, The Living Scarecrow
From Vanathul Wiki
A legendary sculptor who turned to disection and eventually murder in his endeavor to analyse the anatomy of the human form. He was caught and flayed alive as punishment and death sentence.
Summoning Rules[T]
The following describes the requirements and rituals for binding Hollow Eyes.
Spirit Level: 2nd
Constellation: Fiend
Alignment: CE
Binding DC: 16
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions. (+2 insight bonus for at least one, +4 for all)
- You masterfully utter The Living Scarecrow’s final words during Hollow Eyes’s ceremony, requiring 4 ranks in Perform (act).
- You lay out the skin of a humanoid within Hollow Eyes’s seal and flay it before performing his ceremony until it has been completely destroyed.
- You are chaotic evil or drink "demon blood" worth at least 200 gp before performing Hollow Eyes’s manifestation.
Ceremony: You recount the sentence of Hollow Eyes as given in his judgement, and recount his final words.
Manifestation: Your body aches as your vision goes dark. Blood trickles down your face as your skin sloughs off of your body, revealing bird-like wings and talons where your feet should be. Hollow Eyes’s voice drifts lazily from your skin.
Granted Abilities
Hollow Eyes grants the following abilities.
Major Granted Abilities
Beating the DC by 10 or more grants access to the Capstone Empowerment
Melody of Madness: You can perform a horrible song that causes one target within 30 feet to become confused for 1 round per binder level you possess as a standard action. A successful Will save negates this effect. This ability is a mind-affecting sonic effect. After using this ability, it becomes expended for 5 rounds.
Capstone Empowerment: You can make melody of madness language-dependent at will to increase its save DC by +2.
Minor Granted Abilities
Gargoyle Form: You transform into gargoyle form as a standard action, gaining a 40-foot fly speed (average), the benefits of Flyby Attack, and two talon attacks that deal 1d4 points of damage (or 1d3 damage if you are Small). You possess the grab universal monster ability with your talons. While flying, you cannot hold objects or wield weapons with your hands. This ability is a polymorph effect. You can use this ability for a number of minutes per day equal to your binder level. These minutes do not need to be consecutive, but they must be spent in one-minute increments. You must show Hollow Eyes’s sign in order to use this ability.
Oversized Grapple: While you are bound to Hollow Eyes, you are considered one size category larger when making grapple attempts.
Steal Skin: You shroud yourself with a magical disguise as a standard action, functioning as disguise self. You can add a humanoid corpse to this ability as a material component in order to transform into that specific individual without taking any penalties on your Disguise check for doing so and gain the perceived tactile properties of that creature’s body.
Vile Regeneration: You grant yourself fast healing 1 for 1 minute as a standard action. Your fast healing increases by 1 at 5th level and every 5 binder levels thereafter. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Signs and Influence
The spirit affects you in the following ways:
Physical Sign: You grow a barbed tail. When you activate one of Hollow Eyes’s granted abilities, your face takes on a sunken appearance.
Personality: You love the attention of admirers of yourself or your work and speak of your achivements whenever possible. You greet new people by eyeing them up, judging their anatomy, and commenting on anything out of the ordinary.
Favored Ally: Magical Beast (gargoyles)
Favored Enemy: Humanoid (any good)
Vestigial Bond (Companion)
You grow a number of gourd leshies equal to half your binder level as part of a 10-minute ritual. You can speak perfectly with these gourd leshies as though you shared a common language. This granted ability replaces gargoyle form.