Cendis Vim, Sorceress of Elemental Fire
From Vanathul Wiki
She who keeps the fire, Cendis Vim grants those who show her proper respect the flames of the primal fire and the basic means of survival.
Summoning Rules[T]
The following describes the requirements and rituals for binding Cendis Vim.
Spirit Level: 1st
Constellation: Mage
Binding DC: 15
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions. (+2 insight bonus for at least one, +4 for all)
- Cendis Vim’s seal is drawn in a cave or underground.
- You are female or have sired a son.
- You mix an assortment of white and black nuts into the mixture created as part of Cave Mother’s ceremony, which requires 2 ranks in Survival.
Ceremony: You wet a mixture of twigs, rock fillings, and herbs with your own saliva. Then, you chant Cendis Vim’s name three times before throwing the mixture into a fire built on the center of the seal.
Manifestation: The smoke fills the seal, showing you visions of other people sitting around the fire. They turn to look at one of these visions, which increases in detail and gain the glow of circulating embers. It adresses you, wanting to start the binding process.
Granted Abilities
Cendis Vim grants the following abilities.
Major Granted Abilities
Beating the DC by 10 or more grants access to the Capstone Empowerment
Ghoulish Fire: You unleash a 10 foot blast of fire around you, causing creatures within the area to take 1d4 points of fire damage. This damage increases by 1d4 points at 3rd level and every 2 binder levels thereafter. A successful Reflex save halves this damage. This fire ignites those who fail their save ablaze, causing them to suffer 1d6 points of fire damage at the start of their turn unless they attempt a DC 15 Reflex save to snuff it out as a full-round action. You and your vestigial companion are not subjected to this damage. After using this ability, it becomes expended for 5 rounds.
Capstone Empowerment: Your ghoulish fire becomes white-hot, ignoring fire resistance equal to your binder level. This does not suppress fire immunity.
Minor Granted Abilities
Deceptive Knack: You gain an insight bonus on Bluff and Sleight of Hand checks equal to 1/2 your binder level. You may take 10 on these checks if you use them to cheat.
Gather Provisions: As a full-round action, you can conjure a magical nut that, when eaten as a move action, heals a number of hit points equal to your binder level and nourishes you as if you had eaten a day’s worth of meals. This nut vanishes if not eaten within 5 rounds and a creature can only eat one nut per binder level every 24 hours.
Orientation: You always know which direction is north, as if you were under a constant know direction effect.
Undead Bane: Any weapon or supernatural attack that you use deals an additional 1d6 points of damage to undead creatures. This damage can only be dealt to a creature once per round.
Signs and Influence
The spirit affects you in the following ways:
Physical Sign: Your hands become calloused from work and your body wrinkled as if from old age. Whenever you activate one of Cendis Vim’s granted abilities, your voice becomes raspy as if you were breathing smoke for 1 minute.
Personality: You easily lose patience with those who demand your aid. Whenever someone questions you, you answer with your own question, a cryptic remark, or simply scold the questioner.
Favored Ally: Any (arcane spellcasters; living only)
Favored Enemy: Undead (any)
Vestigial Bond (Companion)
You gain the service of a spectral servant that appears as a male child of your race. This functions as unseen servant, except as follows. The servant lasts for the duration of the pact, has a Strength score equal to your Charisma bonus plus 1/2 your binder level (minimum 1), and if the servant dissipates you can call it back into existence as a full-round action. This granted ability replaces gather provisions.