Al’kra, The Operated
From Vanathul Wiki
Al’kra is the shattered soul of a mortal youth who was twisted into a bloodthirsty monster by an alien entity.
Summoning Rules[T]
The following describes the requirements and rituals for binding Al’kra.
Spirit Level: 2nd
Constellation: Dark Beyond
Alignment: Chaotic Evil (CE)
Binding DC: 16
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions. (+2 insight bonus for at least one, +4 for all)
- You sacrifice a living creature within the confines of Al’kra’s seal during his ceremony.
- You draw Al’kra’s seal within 10 feet of an abandoned building or a forest.
- You place a custom-made effigy representing Al’kra’s operator within his seal, requiring 2 ranks in Knowledge (local) and 2 ranks in Knowledge (religion).
Ceremony: You sing the Ballad of the Tall Man
Manifestation: The world around your seal rips and tears like a canvas. Al’kra arrives as a large, gaunt, shadowy figure who does not speak or interact with you in the slightest.
Granted Abilities
Al’kra grants the following abilities.
Major Granted Abilities
Beating the DC by 10 or more grants access to the Capstone Empowerment
Paranoid Chill: You inflict a target within 30 feet with chilling fear, causing it to become shaken for 1 minute and suffer 1d6 points of nonlethal damage, plus an additional 1d6 points of nonlethal damage for every 5 binder levels you possess. In addition, a target that is immune to fear effects loses its immunity for 1 minute unless it is mindless. A successful Will save prevents a target from losing its fear immunity. After using this granted ability, it becomes expended for 5 rounds.
Capstone Empowerment: The target of paranoid chill suffers a 20% failure chance with all spells and abilities that rely on verbal components from a crippling cough.
Minor Granted Abilities
Inspire Terror: You instill one target within 30 feet with dreadful fear as a standard action, causing it to become frightened for 1 round per binder level you possess. A successful Will save negates the effect. Whether or not the save is successful, a creature cannot be the target of this granted ability again for 1 day.
Murder Master: While you are bound to Al’kra, you gain a +1 insight bonus on damage rolls. This bonus increases by +1 for every 5 binder levels you possess. This additional damage is not multiplied on a critical hit. In addition, when you attempt to coup de grace a target or target a creature with a death effect, increase the save DC by +2.
Spatial Bleeding: You rend space around you as a swift action, gaining the benefits of blur for 1 minute per binder level you possess. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.
Spatial Leap: When you possess concealment, you can tear an instantaneous rip in reality as a move action that allows you to teleport 5 feet per binder level you possess. This movement does not provoke attacks of opportunity. If you use spatial leap to move into a space that is threatened by an opponent, that opponent is flat-footed against the next melee attack that you make against it before the start of your next turn. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Signs and Influence
The spirit affects you in the following ways:
Physical Sign: Al’kra’s seal randomly appears on your body as a birthmark in one of the following locations, determined by a d8: 1–head, 2–chest, 3–upper back, 4–abdomen, 5–lower back, 6–arms, 7–legs, 8–genitals. When you activate one of Al’kra’s granted abilities, shadowy tendrils erupt from your back, writhing in place
Personality: You scheme of how to murder those you encounter. You must act aggressively at all times.
Favored Ally: Aberration (any)
Favored Enemy: Humanoid (any)
Vestigial Bond (Companion)
While you are bound to Al’kra, you can cast rage as a spell-like ability a number of times per day equal to 3 + your Charisma modifier. This granted ability replaces inspire terror