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Sigmund Meister

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Sigmund Meister token.jpg
Sigmund Meister[T]
Race Human
Born 819 p.o.
Age 53 y.o.[A]
Status Alive

Descritpion

Physical

Build: Muscular

Behavioral

Mannerisms: Direct and strong. Seemingly arrogant, but that is mostly due to lack of insight and intelligence.
Speech habits: Loud and brash
Other: Seemingly unable to sneak or speak quietly

Connections

Family

Friends and acquaintances

History

  • Sigmund was told stories of heroes, quests and glory as a young boy, and it stuck with him into adulthood.
  • Joined the Cavalier order of the Hero (possibly due solely because of the name), and is currently working his way up the ranks of the order.
  • His goal is to find a worthy mount.
    • The traditional mount of a Griffon seemed to him to be inferior.

Notable equipment

Gear
Name Quantity Value Description
Haagenti's Feather 1 - A transforming magical spear
Bag of Holding I 1 2500

Character Abilities

Ability Scores[T]
Str Dex Con Int Wis Cha
Score 17 11 11 9 12 9
Mod 3 0 0 -1 1 -1
Includes modifiers: +2 str racial, +1 str from level, -3 str/dex/con, +2 int/wis/cha

Trait(s): Armor Expert, Beast Bond
Alignment: LG
Class(es): Cavalier
Archetype: Disciple of the Pike
Feats: Power Attack, Combat Reflexes, Shield Focus, Shield Brace, Vigilant Charger, Teamwork: Intercept Charge
Flaw: Loud
Languages: Low Brienyamarian

Class Abilities

Challenge (Ex)

Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

Bigger They Are (Ex)

A disciple of the pike gains a +1 dodge bonus to AC against creatures larger than he is. This bonus increases by 1 if the creature is two size categories larger.

Order: Order of the Hero (Ex)

A cavalier belonging to this order specializes in hunting down large monsters and protecting communities from them. Cavaliers of this order tend to value bravery, dedication, and single-minded determination.

Edicts: The cavalier must choose an area, whether it’s a settlement or nation, and vows to slay any monster threatening that area. He must fulfill any pledge he makes to slay a beast, tracking it to its lair if necessary, and forsaking any new quarry until his current target is slain. The cavalier must attempt to ensure that no lasting damage is dealt to his domain in the pursuit of his prey.

Challenge: Whenever an order of the hero cavalier issues a challenge, he receives a +1 morale bonus on melee damage rolls against the target of his challenge if it is at least one size category larger than he is. This bonus increases by 1 for every 4 cavalier levels he has.

Skills: An order of the hero cavalier adds Knowledge (arcana) (Int) and Knowledge (nature) (Int) to his list of class skills. In addition, whenever an order of the hero cavalier uses a Knowledge check to identify a monster, he gains a bonus on this check equal to half his cavalier level (minimum +1).

Tactitian (Ex)

At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 5 rounds. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Order ability: Monster Expert (Ex)

At 2nd level, the cavalier learns how to dodge the attacks of his monstrous foes and the traps in their lairs. He gains a bonus equal to his Charisma bonus on Fortitude and Reflex saves against abilities and spells that have an area of effect.

Pike Charge (Ex)

At 3rd level, a disciple of the pike learns to make more accurate charge attacks with weapons from the polearms or spears fighter weapon group (Pathfinder RPG Core Rulebook 56). He receives a +4 bonus on melee attacks when charging with a polearm or spear (instead of the normal +2). In addition, the disciple of the pike takes no penalty to his AC after making a charge attack with a polearm or spear.

Monster Hunter (Ex)

At 4th level, a disciple of the pike has an uncanny ability to identify monsters. He can attempt Knowledge checks untrained to identify monsters and their weaknesses, and gains a bonus equal to half of his cavalier level on Knowledge checks to identify monsters.

Weapon Training

At 5th level, a disciple of the pike gains weapon training, just like a fighter. He must select polearms or spears as his weapon group, and never gains another weapon group. His bonuses with the selected group otherwise progress as though his fighter level were equal to his cavalier level.

Chosen Group: Polearms