Achaelous, The Slumbering God
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Achaelous once ruled over all rivers and streams, but the disgraced demigod fell into an endless slumber after he was bested in combat by a mortal.
Summoning Rules[T]
The following describes the requirements and rituals for binding Achaelous.
Spirit Level: 1st
Constellation: Tree
Alignment: Chaotic Neutral (CN)
Binding DC: 16
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions. (+2 insight bonus for at least one, +4 for all)
- Achaelous’s seal is drawn within 100 feet of a river or sea.
- You speak to Achaelous exclusively in Aquan.
- You use the head of an aquatic creature with a CR equal to your character level instead of a common fish’s head when performing Achaelous’s ceremony
Ceremony: You decapitate a fish, place its head in the center of Achaelous’s seal, and eat the rest raw.
Manifestation: Water gushes from the fish’s eyes and forms a humanoid body as Achaelous’s voice booms from within the fish’s lifeless lips.
Granted Abilities
Achaelous grants the following abilities.
Major Granted Abilities
Beating the DC by 10 or more grants access to the Capstone Empowerment
Reckless Charge: During a charge attack, you can increase the bonus on attack rolls and the penalty to AC that you gain as part of your charge by +1 for every 10 feet that you move during the charge, up to a maximum increase equal to 1 + your maximum spirit level. Activating reckless charge is a swift action. You cannot use this ability while riding a charging mount. After using this ability, it becomes expended for 5 rounds.
Capstone Empowerment: In addition to its usual benefits, reckless charge grants you gain a bonus on damage rolls on the first attack that you make during your charge equal to the bonus on attack rolls that reckless charge grants you.
Minor Granted Abilities
Athleticism: While you are bound to Achaelous, you receive an insight bonus on Swim checks equal to half your binder level. In addition, if you possess a Swim speed add this bonus to your Constitution score when determining the number of rounds that you can use the run action before needing to make Constitution checks to continue running.
Command Rivers: You create gouts of water to batter enemies, functioning as hydraulic push. At 5th level, you may resolve this ability as hydraulic torrent instead. At 10th level, you may resolve this ability as either control water or cone of cold instead. You may use this ability a number of times per day equal to 3 + your Charisma modifier.
Misleading Mist: While you are bound to Achaelous, you can cast obscuring mist as a spell-like ability at will. You may only have one obscuring mist effect active at once; creating a new effect dismisses the previous one. Partial Transformation: You transform your head into a bull’s head as a standard action, granting you a +2 size bonus to Strength but reducing your Intelligence to 2. You gain a gore attack that 1d8 damage + your Strength modifier (or 1d6 if you are Small) and any magic items worn on your head slot meld into your body. This ability is a polymorph effect. You may use this ability for a number of minutes per day equal to your binder level. These minutes do not need to be consecutive.
Signs and Influence
The spirit affects you in the following ways:
Physical Sign: Seaweed grows from your face like a beard, regardless of your sex. When you activate one of Achaelous’s granted abilities, you snort steam from your nose.
Personality: You long for the company of a person that you find physically and emotionally attractive, and cling to such people when near them. You must take anything you want or need using brute force.
Favored Ally: Animal (aurochs and bulls), Fey (dryads), Humanoid (maidens), Magical Beast (gorgons)
Favored Enemy: Humanoid (adventurers and bachelors)
Vestigial Bond (Companion)
You gain an auroch as an animal companion. You possess a druid level equal to your binder level when determining your auroch’s abilities. This granted ability replaces partial transformation.