Cainbridge
From Vanathul Wiki
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Cainbridge[T] | |
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Nationality | Mendarian |
Region | Hartminster - Redford |
Description
Located at the mouth of the river.
History
Districts
Geography
Culture
- Academic traditions
- River life, transport of iron and minerals from mountains, which was later superceeded by rail transport.
Notable figures
Points of interest
One of the oldest stone bridges in Hartminster connects the two banks of the river. Newer bridges have been added in later years, but the record still stands. It is a common misconception that this is the eponomous Cainbridge. The first bridge, a temporary one, was taken down and replaced by this one. This fact is one people grow tired of hearing, and any mention of it is sure to be met by a groan.
Notes
- It is an open secret that the governing body in Cainbridge is not as in charge as they would like to seem. A myriad scandals and convenient accidents make a pattern of events that seem to favor some secretive "benefactord". This is however not out right illegal, and no official Mendarian sanctions have been issued.
Statistics
Cainbridge [T]
LN Small City[1]
Corruption 4;
Crime 4;
Economy 7;
Law -4;
Lore 2;
Society 0 [2]
Qualities: Defensible, Resource Surplus, Strategic Location, Tourist Attraction,
Danger: 5
Demographics
Government: Secret Syndicate
Population: 25 001 - 50 000
Marketplace
Base Value 5200; Purchase Limit 25000; Spellcasting 5th
Minor Items 4d4; Medium Items 3d4; Major Items 1d6
Qualities
Defensible
The settlement is strategically situated to make it easier to defend, giving its inhabitants confidence and making the settlement a major local trade hub.
Modifier(s): Corruption: +1; Crime: +1; Economy: +2; Society: -1;
Resource Surplus
A surplus of a certain community has made for very competitive markets in those kinds of goods. This commodity and items primarily made from it can be purchased for as little as half the normal cost. The additional cost of making an item with alchemical compounds related to that resource (for instance, alchemical silver for silver or cold iron for iron) is halved in this settlement’s marketplaces.
Modifier(s):
Strategic Location
The settlement sits at an important crossroads or alongside a deepwater port, or it serves as a barrier to a pass or bridge.
Modifier(s): Economy: +1; Base value: increase by 10%;
Tourist Attraction
The settlement possesses some sort of landmark or event that draws visitors from far and wide.
Modifier(s): Economy: +1; Base value: increase by 20%;
Government
Secret Syndicate
An unofficial or illegal group rules the settlement — they may use a puppet leader to maintain secrecy, but the group members pull the strings in town.
Modifier(s): Corruption: +2; Crime: +2; Economy: +2; Law: -6;