Vishgurv, Aberrant of Time Eternal
From Vanathul Wiki
Revered by fanatic fishermen and hermits living by the coast. Little is known about Vishgurv save that he is one of few spirits looking to actively increase his influence in the mortal world.
Summoning Rules[T]
The following describes the requirements and rituals for binding Vishgurv.
Spirit Level: 1st
Constellation: Dark Beyond
Alignment: LE
Binding DC: 13
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions. (+2 insight bonus for at least one, +4 for all)
- You personally caught the fish used in Vishgurv’s ceremony.
- You come from a line of fishermen, or you drink a potion of water breathing before starting Vishgurv’s ceremony.
- The last pact that you made was also with Vishgurv (or he was among them)
Ceremony: You place a fish in the seal’s center and sprinkle it with salt and dirt.
Manifestation: A deluge of water fills the seal, held in place by invisible walls. As you begin to drown a musky cloud fills the water, allowing you to breathe. Four tentacles grab your limbs and hold you level to a pair of massive, yellow eyes.
Granted Abilities
Vishgurv grants the following abilities.
Major Granted Abilities
Beating the DC by 10 or more grants access to the Capstone Empowerment
Slime Slap: You coat your hands with an aberrant slime and attack a target with it as a standard action. If you hit the target with a melee touch attack, it must succeed on a Fortitude save or become staggered for 1 round and unable to retain water within its skin, causing it to dry and crack indefinitely. If the target spends more than one day without fully submerging itself in water, it takes 1d2 points of Constitution damage each hour. A Fortitude save negates this Constitution damage. This condition is permanent, but it can be removed by remove disease (DC 10 + half your binder level + your Charisma modifier). After using this ability, it becomes expended for 5 rounds.
Capstone Empowerment: The condition created by your slime slap becomes more severe, causing an affected target’s skin begins to dry out more rapidly. A target that spends more than one hour without fully submerging itself in water begins to take Constitution damage, as described by the ability.
Minor Granted Abilities
Aquatic Assimilation: While you are bound to Vishgurv you gain the amphibious subtype, allowing you to breathe both air and water and granting you a swim speed of 30 feet. If you already possessed a swim speed, your swim speed increases by 10 feet instead. You must show Vishgurv’s sign in order to receive this benefit.
Arcane Absolution: While you are bound to Vishgurv, you gain an insight bonus on Spellcraft and Use Magic Device checks equal to half your binder level. In addition, you treat all spells on the sorcerer/wizard spell list as though they were on your spell list when determining if you need to make a Use Magic Device check in order to activate a spell trigger item.
Pact of Servitude: If you should die while bound to Vishgurv, you reincarnate (as the spell) 1d4 hours later. Instead of becoming a random race, you wash up on the shore of the nearest body of water within 1 mile. If you are reincarnated in this manner, you return to life bound to Vishgurv in a poor pact for one year and a day. If your pact with Vishgurv ends before this time has elapsed, you die.
Thrall Shape: You transform into an aquatic monstrous humanoid as a standard action. In this form, you gain a +2 enhancement bonus to your Strength and Constitution and a –2 penalty to your Charisma. At 7th level, this enhancement bonus increases to +4. At 15th level, the bonus increases to +6. This ability is a polymorph effect. You can use this ability for a number of minutes per day equal to your binder level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.
Signs and Influence
The spirit affects you in the following ways:
Physical Sign: Thin webbing sprouts between your digits. When you activate one of Vishgurv’s granted abilities, your eyes swell and bulge outward like a fish’s
Personality: You become pleasant and mellow. Whenever you encounter a binder, you must attempt every means possible to make them seal a pact with Vishgurv.
Favored Ally: Humanoid (any aquatic)
Favored Enemy: Humanoid (any non-aquatic)
Vestigial Bond (Companion)
You gain a blue-ring octopusum as a familiar. The creature has the amphibious subtype, allowing it to breathe air, and a fly speed of 5 feet (poor maneuverability). You possess a wizard level equal to your binder level when determining your familiar’s abilities. This granted ability replaces thrall shape.